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Eh, I’ve read a lot of Rust programs written by people who should be rather only programming in Haskell, doing very convoluted things with neverending maps and closures that, I believe, definitely create unnecessary confusion in if they need to ship fast but also onboard someone
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Yeah trying to do this stuff in Rust is pretty counter-productive I think. I’m still open to people experimenting and pushing the boundaries, but I think you do need to accept that Rust is a procedural language with some expression oriented/FP niceties added on.
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