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I'm also excited about two other students who will be helping me venture into new areas for once. I really want to branch out into some different stuff. They are.
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1. Looking at how we can use PL tools to help build prototypes from designs created by UX designers; I'm thinking some synthesis might go here, but we will see. They are first gathering intel into how existing tools work. The dream is to generate good enough code for a...
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This is a super interesting question that I've been thinking about lately too. To me, I would say that types are not systems of affordances, but rather are the abstractions of the objects, or potentially collections of objects, needed in the design of the system.
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These may have affordances, but may not, or they could be signifiers, etc. Keeping them abstract and related to the world I think is easier for non-programmers to understand. These way of thinking is very similar to the design process called Object-Oriented UX (OOUX).
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