> OpenGL Shading Language is a high-level shading language with a syntax based on the C programming language.
"high-level" and "based on C" in the same sentence? Something wrong isn't right.
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Oooh, reminds me a bit of "Geometry types for graphics programming":
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Have you looked into geometric algebra before? It has some nicer properties than linear algebra, and could potentially work a bit better with this kind of thing.
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Let's remove Quaternions from every 3D Engine: An Interactive Introduction to Rotors from Geometric Algebra, by Marc ten Bosch:
- Blog: marctenbosch.com/quaternions/
- Video: youtube.com/watch?v=Idlv83


