> OpenGL Shading Language is a high-level shading language with a syntax based on the C programming language.
"high-level" and "based on C" in the same sentence? Something wrong isn't right.
Conversation
Oooh, reminds me a bit of "Geometry types for graphics programming":
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Thankfully we at least have SPIR-V so we don't need to compile to GLSL anymore. Direct to GPU, yayyy! (except on the web alas 😭)
Yeah targeting SPIR-V was TBD. Also I don’t think you can do that in OpenGL on a Mac, and I didn’t really care to go back and migrate everything to Vulcan.


