> OpenGL Shading Language is a high-level shading language with a syntax based on the C programming language.
"high-level" and "based on C" in the same sentence? Something wrong isn't right.
Conversation
Oooh, reminds me a bit of "Geometry types for graphics programming":
Thankfully we at least have SPIR-V so we don't need to compile to GLSL anymore. Direct to GPU, yayyy! (except on the web alas 😭)
1
1
Honestly I think we shouldn’t talk about matrices in the context of graphics programming before we’ve talked about transforms-as-categories, or rather, -as-paths-between-frames-of-reference. The encoding as a table of numbers can come later. (In my uneducated & untested opinion.)
3
2
Have you looked into geometric algebra before? It has some nicer properties than linear algebra, and could potentially work a bit better with this kind of thing.
2
1
Show replies


