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> OpenGL Shading Language is a high-level shading language with a syntax based on the C programming language. "high-level" and "based on C" in the same sentence? Something wrong isn't right.
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I feel I have opened a can of worms 😂 I don't mean low-level in the derrogatory way, but in a practical way. One end of the spectrum is assembly and the other is math. C is closer to assembly, while Adga is closer to math. You wouldn't use C to prove things.
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Haha yeah seriously shaders would be super nice with some level of higher order functions, etc. And yeah also agree with this interpretation too (sorry for going off in the other direction haha).
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