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> OpenGL Shading Language is a high-level shading language with a syntax based on the C programming language. "high-level" and "based on C" in the same sentence? Something wrong isn't right.
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C requires manual memory management via pointers to memory, lower than that is only if you're programming literal assembly 😂 I guess the bar for "high-level" is pretty low.
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I really like futhark but keeping the size of the vector space makes programming in it a bit of a puzzle solving exp.
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