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More information on their perspective can be found in “Design Concepts for ML-style Module Systems”, a chapter in Advanced Topics in Types and Programming Languages.
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“only SML has real modules” – I think this is a pretty extreme and lazy position to take. SML has a pretty expressive module system but yeah, there's a wide diversity in different module systems, and different definitions.
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One interesting case of modules in the ML sense is Scala, for instance, which merges them with the object system, while retaining lots of stuff from ML, like module functions and associated types etc.
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Also might be worth looking at Modula-2 as well! Ecmascript has interesting modules too, based on JS objects? Maybe algebraic specification languages too – I think ML drew inspiration from those?
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Anyway, not sure if this helps at all, I probably didn't answer your question very well. I think 's answer was better and more concise! I'm also very much not an expert, just bumbling my way through learning stuff… 🥴
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To me, I kind of think of modules fundamentally as a way of looking at dependent records, but I realise that misses out a bunch of interesting stuff like phase distinctions, abstract types, recursive modules, mixins, module sharing, generativity, etc.
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Definitely helpful! It looks like there's no formal definition or consensus, so the “language X doesn't have real modules” phrase is wrong. Real modules according to who? The last time I read it was in the Lua book, by the Lua author. I think Lua modules are perfectly fine
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Replying to
Yes, I've realized the history of programming languages is something I like more than programming itself, so whit all these links I have work to do now! Thanks!
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I think I remember seeing some interesting references in the History of Standard ML. That's where I learned some of the connections with algebraic specification languages (funnily enough, defining algebraic structures using Rust's traits is kind what got me interested in modules)
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