Conversation

I think one reason to build a version of Rust for applications is to automatically add in the sorts of indirections that make high-quality mods for games possible. With a game using Unity (C#) or Java, modders have a pretty easy time extending the game.
4
23
This is one reason I'm pretty excited about being more flexible about what happens at compile time vs. what happens at runtime, and when stuff happens within that. See multistage computation for example.
1
2