Overall a thing that is going to be a problem for me with Rust is
A thing I want: A language with linear types
What Rust is: A language which type-enforces only a single mutable pointer to any buffer, internally using a linear typing engine
A thing I don't want: That
Conversation
Also F* requires you to write code in a restricted subset of the language (Low*) if you want 1 😟 - it's nice that Rust lets you have a highish level of language that automates a bunch of this lowering you'd otherwise need to do by hand.
2
4
I'm not sure… probably? I think it would be neat if a language let you do more with separation logic directly, but that would probably require more work from the programmer, with less of the automation the Rust's type system provides.
1
4
Yeah I've been interested in graph and hypergraph stuff - more from a user-oriented perspective. Like, doing dependencies in types and terms nicely, allowing for out of order declarations/definitions of fields/parameters, etc.
1
1
Like, trying to get away from the positionalness that seems to pervade a great deal of type theory (eg. currying etc). I think having proper support for named graphs would be super nice from a user perspective.
But yeah, I stuggle because I'm really not good at graph stuff, and I need to somehow come up with a type checking and efficient normalization/conversion algorithm for it if I want to actually use it in my type checker.
1
2
There's stuff out there on 'graph reduction' and 'graph rewriting', but a lot of it just seems to be on regular lambda terms, rather than the graphs I'm after…
2


