If you're a person who uses OpenGL directly instead of through an abstraction crate like `glow`, then come have a look and see if you like what's going on so far:
github.com/Lokathor/gl33/
#rust, #rustlang, #rustgamedev, #gamedev, #opengl
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Glad folks are looking into new ways of doing OpenGL in Rust!
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yeah, but people are not enthusiastic about my aims to make it slightly more type safe, let me tell ya XD
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