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Honestly I don’t remember how I got there, I think I was generally reading about category theory and type theory, maybe I was reading something on Agda (not sure) and then it was an usual case of a tangential rabbit hole. Just found out what it means & how it could be implemented
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Oh neat! Yeah it's surprisingly not too hard to implement them. But yeah, dealing with the implications of implementing them is kind of where the 'fun' comes in. Like, how to generated efficient code when types are first class.
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But yeah, this is my struggle: twitter.com/brendanzab/sta 😬😅😰
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Still trying to figure out how to be able to work on programming languages and graphics at the same time… it keeps wanting to work on programming language stuff right now… it's just so easy to keep chipping away at the PL work…
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I feel you. I’m trying to stick to graphics as I made the switch from embedded to “full-stack” game programming fully in October & want to be much more experienced before making a deep dive into another sub-field. I’d recommend whole separate days for separate “fields” to focus
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