Hey man, some lit stuff here: voyager3.tumblr.com/archive
Surprised and glad to find someone into game dev jamming on type theory and PLT!
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was just looking at that myself... travelogue to an imaginary world the author is currently in the course of creating is basically my favorite genre
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I wanted to catalogue people who do that with computers like , and .
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Yeah I would really like to get back to it - I got into PL thanks to shape grammars and architecture! I have ideas about applying it back, but it's been taking a while! Me and @_photex_ have been playing around with some stuff, but it's hard to get the ball rolling again!
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Yeah, I saw that a while back! Seems to have progressed quite far since I last looked though!
Tbh I'm a little more interested vernacular architecture. Kind of houses built on houses, over the top of each other, with foliage snaking around and over the top.
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Maybe some similar ideas could be used though - eg. household and economic simulation etc.
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In general, just very inspired by the sublime, Ghibli, and M.C. Escher's (less well-known) village prints of the Italian countryside, and the world building of Tolkien.
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The best stuff.
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I found an Escher with a macabre / Blade Runner twist in the artworks of mathematician Fomenko the other day: imgur.com/r/math/vJX89
Hoping this is not what learning topology will do to me 🥴
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Oh btw, this is my instagram: instagram.com/brendanzab/ - for the game world I really want to go with a more low-fi, low poly aesthetic, rather than a sketchy style like in these pictures. But might be interesting to you.
This is ace! I think you should publish them here too now and then. Pretty sweet aesthetics!
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Will do! The main thing I try to do is craft atmosphere through very simple forms, and let the mind fill the rest in. I think that could be nice on computers - ie. leverage most of your power instead for world generation instead of trying to create hyper-realistic visuals.
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