quaternion question thread
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This was an interesting perspective, fwiw:
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Let's remove Quaternions from every 3D Engine: An Interactive Introduction to Rotors from Geometric Algebra, by Marc ten Bosch:
- Blog: marctenbosch.com/quaternions/
- Video: youtube.com/watch?v=Idlv83
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oh i am planning to try to tackle that again once i get the foundational math! it seems really interesting
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Yeah Iโve always wanted to understand clifford and geometric algebra better. Seems really cool!
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I was put off by the apparent difficulty in making it efficient on computers, but according to this you can do it in such a way that this is not much of an issue.
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The interesting thing about this presentation is that it claims that quaternions look weird due to them being presented from a confusing perspective - like trying to explain the motion of planets around the earth using epicycles. ๐คทโโ๏ธ
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interesting. it's amazing that with math concepts, so many things are closely linked a way which renders there multiple correct ways of understanding them.
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Yes! Same goes for programming! But yeah, different perspectives give different trade-offs. Neither one is 'right' or 'wrong', but one might have an easier time translating to one, doing some work, then translating back.
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Heh, been pondering great circle navigation using bivectors again. Was thinking about this a few years ago... thought it might be fun to try avoiding the pain of spherical coordinates ๐ค๐ค
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Trouble is I only half-understand bivectors ๐๐คฃ๐

