quaternion question thread
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This was an interesting perspective, fwiw:
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Let's remove Quaternions from every 3D Engine: An Interactive Introduction to Rotors from Geometric Algebra, by Marc ten Bosch:
- Blog: marctenbosch.com/quaternions/
- Video: youtube.com/watch?v=Idlv83
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oh i am planning to try to tackle that again once i get the foundational math! it seems really interesting
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Yeah I’ve always wanted to understand clifford and geometric algebra better. Seems really cool!
I was put off by the apparent difficulty in making it efficient on computers, but according to this you can do it in such a way that this is not much of an issue.
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The interesting thing about this presentation is that it claims that quaternions look weird due to them being presented from a confusing perspective - like trying to explain the motion of planets around the earth using epicycles. 🤷♂️
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