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I'm cool with deferring the harder CT stuff to more experienced people - I'm more interested in experimenting with silly programming language implementations based on this kind of thing (but perhaps that's premature? 😅).
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Since then I started playing around with branching string diagrams for game theory, running mostly with my gut feeling. I think these are like sigma types. When I try to figure out what I'm actually doing here, my brain melts for 2 whole different reasons
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The neo-EX form of the extended market entry game from example 9.C.2 of Mas-Colell, Whinston and Green Now I'm cooking with plutonium!
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Coooool! You're right not to focus too much on the specifics of my diagram, because my category (of open games) is weird. In particular my forwards and backwards arrows don't behave symmetrically
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This is funky. I have no clue whether you could make this precise or not, I can believe both possibilities
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