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Has anyone managed to get their heads around dependently typed string diagrams? Trying to figure out what they might look like and it's hurting my brain! Might not help that I'm not super experienced at category theory… 😬
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This is something I've thought about a bunch. First thing, going with your gut and writing down the "obvious" thing probably won't go seriously wrong if you keep your wits about you I'm slowly trying to get my head round the "serious" version, but the CT is *really* hard
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Yeah I remember now seeing your tweet about it! Was contemplating asking if you'd got any further on it!
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So the nightmare with "dependent string diagrams" is that the *topology* of a diagram can depend on values in it. I think the idea is that each possible topology goes in its own slice This often happens in game theory, when the structure of the game depends on earlier choices
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I'm cool with deferring the harder CT stuff to more experienced people - I'm more interested in experimenting with silly programming language implementations based on this kind of thing (but perhaps that's premature? 😅).
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Since then I started playing around with branching string diagrams for game theory, running mostly with my gut feeling. I think these are like sigma types. When I try to figure out what I'm actually doing here, my brain melts for 2 whole different reasons
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The neo-EX form of the extended market entry game from example 9.C.2 of Mas-Colell, Whinston and Green Now I'm cooking with plutonium!
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If I understand the question correctly, then yes. The 4 left pointing triangles are the players, and their (strategic) choice determines which slice the play goes into
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