Mind is getting blown by multi-stage programming! Does anyone know of any simple examples of it being used as a way of doing offline partial evaluation in compilation? Most of the stuff I see is for run-time code generation. 🤔
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There's this paper about static staging: cs.utexas.edu/users/mckinley
That said, it isn't clear to me what the difference is between typed macros and static staging -- syntactic flexibility vs rigidity?
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I think there is some correspondence, but I don't know. The annoying thing about full spectrum dependent types is that you lose the phase information that is present in traditional languages, so it's hard to compile things like type parameters and constant parameters efficiently.
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Languages like D, C++ and Zig, Rust etc. get around this with constexpr and monomorphized type parameters, but it always seems rather tacked-on, and you can't seem to get the full expressiveness of dependent types then if you ever need that.
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Ah, I think I see what you're saying. Have some partial evaluation and do specialization at run time based on the types passed. Is that right? A JIT would solve the problem, no? Is the question about partial evaluation to reduce JITting overhead? Not sure where staging comes in.
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I want this to be ‘offline’ - ie. at compile time, for systems programming purposes. I also want the programmer to know when they break these optimisations - ie. as a type error.
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I’m guessing you could see macros as a special stage that consumes and returns abstract syntax trees? Not sure though.

