Wait. Rust doesn't have a REPL? 😱
Conversation
No :(
It was being worked on, but I don't know where that work has ended up.
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How... how... I mean *how* do you get anything done? 😶
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Sadly I don't have a very REPL-driven workflow. I run things through an entrypoint, and write tests, or if I have a language I'll implement a REPL for that.
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We now have miri: github.com/rust-lang/miri - this should make it easier than ever to implement a REPL, but I don't know what status the work is at. It's something that would be super handy.
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I often use play.rust-lang.org for quick prototypes, but that doesn't solve things when I want to work in the context of an existing project.
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