I was trying to make art in a style that was kind of like my drawings, but was more 'true' to the medium of pixels on a screen. You can see even older stuff at https://flickr.com/photos/bjzaba/ and even older stuff at
I now post new drawings at https://twitter.com/brendanzab which are kind of more influenced by my aliased vector stuff, although most of my creative energy is now devoted to programming languages and type theory.
It kind of is an iteration on a theme though - I find type theory itches my weird obsessions with constructed languages and imaginary worlds/landscapes in similar ways. Sadly it's a bit harder to convey it's beauty in a way that the general public can appreciate.
My fascination with programming language design came from learning about shape grammars from the "Procedural Modelling of Buildings" paper. It was my first introduction to reading academic papers!
I have a big list of things I was interested in at that time: https://gist.github.com/brendanzab/3792143… - before I attempted to learn more about computer science at university in order to improve my art, and ended up quite disappointed in the lack of theory that was taught there.
I still want to find a way to build a clearer bridge between these two parts of myself - the visual art, and the interest in the deeper questions of mathematics and the universe. To outsiders they must seem quite an odd mix, but to me they are inextricably linked.
I think much of this was also influenced by a book that my parents bought me at a young age, "The Magic of M.C. Escher": https://goodreads.com/book/show/558558.The_Magic_of_M_C_Escher… - I was recently fortunate enough to have finally been to see most of his life's work at