Conversation

There was a part in the post “we will show Metal Shaders but that’s not essential”. I don’t know how to judge that statement but I would like to see more progress and consensus on WebGPU before giving OpenGL an expiration date.
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Cheers! Thanks for the link! Sorry for the initial frustration - still super bitter about Apple. Easy to jump to conclusions given what they initially presented on webgpu. Glad diplomatic folks are working hard on it.
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Yes I too am sorry for picking on WebGL. I think it’s just that in light of MS’s recent pushes forward towards openness and tearing down lock-in, Apple, which I am hugely loyal to, seems very limiting. Combined with recent degrades in hardware feels like you have nowhere to go.
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Yeah MS is still pushing ahead on D3D too, so they aren't immune from critique. They just have the advantage of having GPU manufacturers willing to write Vulkan drivers for Windows.
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