Conversation

Yeah, I'd hope. But Apple hasn't shown itself to be the same OSS steward like Microsoft has become. I mean, part of me is grateful that OpenGL is being deprecated - it's a terribly old, ugly API. The annoying thing is more that they haven't provided a standards-based alternative.
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From what I hear it was a miracle of chance that we even ended up with a standardized cross platform graphics API that become somewhat popular. To expect it to happen a second time when everyone is incentivized against it might be too optimistic.
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There was a part in the post “we will show Metal Shaders but that’s not essential”. I don’t know how to judge that statement but I would like to see more progress and consensus on WebGPU before giving OpenGL an expiration date.
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Cheers! Thanks for the link! Sorry for the initial frustration - still super bitter about Apple. Easy to jump to conclusions given what they initially presented on webgpu. Glad diplomatic folks are working hard on it.
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Yes I too am sorry for picking on WebGL. I think it’s just that in light of MS’s recent pushes forward towards openness and tearing down lock-in, Apple, which I am hugely loyal to, seems very limiting. Combined with recent degrades in hardware feels like you have nowhere to go.
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Not sure tbh. It's weird that they were even implementing OpenGL in the first place, but perhaps that was a relic from when they were more of an underdog. Just been super frustrating seeing them drag their feet for years on finishing up implementing OpenGL 4.x…