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bradlarson's profile
Brad Larson
Brad Larson
Brad Larson
@bradlarson

Brad Larson

@bradlarson

An engineer building robots and doing scientific Mac and iPhone development in Wisconsin. Cofounder of SonoPlot, Inc.

Joined May 2008
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    Brad Larson ‏@bradlarson Apr 16

    I’ve written a lengthy post about why I rewrote GPUImage in Swift, what’s new, and what’s changed: http://sunsetlakesoftware.com/2016/04/16/introducing-gpuimage-2-redesigned-swift …

    • Retweets 109
    • Likes 245
    • Project AiAi Lance Parker Justin Miller di yao Stanislav Pankevich mignick nicholas sakaimbo Shannon Potter Saburova Muza
    10:25 AM - 16 Apr 2016
    0 replies 109 retweets 245 likes
      1. Rounak Jain ‏@r0unak Apr 17

        @bradlarson I didn't play around with GPUImage 1, but is GPU Image 2's FilterShowcase crashing on Simulator intentional?

        0 replies 0 retweets 0 likes
      2. Brad Larson ‏@bradlarson Apr 17

        @r0unak The Simulator has no camera, so if you look on the console you’ll probably see that it’s erroring out for that reason.

        0 replies 0 retweets 0 likes
      3. View other replies
      4. Rounak Jain ‏@r0unak Apr 17

        @bradlarson Yep, I got that. I meant to ask, if the crash is intentional, or do you want to display a message on the screen about that?

        0 replies 0 retweets 0 likes
      5. Brad Larson ‏@bradlarson Apr 17

        @r0unak An error alert would probably be cleaner and easier to follow. People commonly got confused about this in the old framework.

        0 replies 0 retweets 0 likes
      6. Rounak Jain ‏@r0unak Apr 17

        @bradlarson Let me know what you think https://github.com/BradLarson/GPUImage2/pull/2 … Happy to make any changes

        0 replies 0 retweets 0 likes
      7. Brad Larson ‏@bradlarson Apr 17

        @r0unak Can devicesWithMediaType() ever return something other than an AVCaptureDevice? If not, I wouldn’t worry about the optional there.

        0 replies 0 retweets 0 likes
      8. Rounak Jain ‏@r0unak Apr 17

        @bradlarson you mean L27 right? It gives a warning: Treating a forced downcast to 'AVCaptureDevice' as optional will never produce nil

        0 replies 0 retweets 0 likes
      9. Brad Larson ‏@bradlarson Apr 17

        @r0unak What version of Xcode / Swift are you using? Xcode 7.3 / Swift 2.2 has devicesWithMediaType() returning [AnyObject].

        0 replies 0 retweets 0 likes
      10. Show more
      1. Jeff LaMarche ‏@jeff_lamarche Apr 16

        @bradlarson Finished it just in time to start over using Metal Compute Shaders, right? /me ducks

        0 replies 0 retweets 2 likes
      2. Brad Larson ‏@bradlarson Apr 16

        @jeff_lamarche I’ve tinkered with them, but using GLSL means this may eventually work on almost everything under the sun. That’s exciting.

        0 replies 0 retweets 2 likes
      3. Jeff LaMarche ‏@jeff_lamarche Apr 16

        @bradlarson Yeah, I was just kidding. You’d only have to rewrite a small portion anyway. Have you looked at Vulkan at all?

        0 replies 0 retweets 0 likes
      4. Brad Larson ‏@bradlarson Apr 16

        @jeff_lamarche I’m really interested to see how that progresses. Metal, Mantle, etc. are big wins for engines but portability is a problem.

        0 replies 0 retweets 0 likes
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      6. Jeff LaMarche ‏@jeff_lamarche Apr 16

        @bradlarson In reality, porting a HLSL or GLSL shader to metal is actually pretty simple, but may not be worth the effort in your case.

        0 replies 0 retweets 0 likes
      7. Jeff LaMarche ‏@jeff_lamarche Apr 16

        @bradlarson I think the real wins comes when you have lots of draw calls per frame, which I doubt is your case in GPUImage. :)

        0 replies 0 retweets 0 likes
      8. Brad Larson ‏@bradlarson Apr 16

        @jeff_lamarche Yes, not many draw calls here, and I minimize state changes via shader / uniform caching. Using VBOs is my next optimization.

        0 replies 0 retweets 0 likes
      9. Show more
      1. Phillip Bowden ‏@pbowden Apr 16

        @bradlarson great post, dude

        0 replies 0 retweets 0 likes
      2. Brad Larson ‏@bradlarson Apr 16

        @pbowden Thanks. The recent discussions that you, Colin, Andy, et al. have had about architecture have shaped some of my design decisions.

        0 replies 0 retweets 3 likes
      1. Roman Buussyghin ‏@rbuussyghin Apr 16

        @bradlarson do you have performance benchmarks for Objective-C & Swift implementations?

        0 replies 0 retweets 0 likes
      2. Brad Larson ‏@bradlarson Apr 16

        @rbuussyghin Performance is nearly identical (wasn’t CPU-bound), except for new optimizations like the Gaussian blur that’s way faster.

        0 replies 0 retweets 1 like

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