There are lots of different kinds of collaborators from the design team with whom I work to fellow leads to publishers. The most important thing to me is a deep interest in the how and why of what makes a game fun, performant, of interest to a particular group of players.https://twitter.com/Official_GDC/status/1281276829232291844 …
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I also enjoy working with people who want to do something that no other game has done before.
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For game designers specifically: board game xp, D&D xp, ability to write well, deep understanding and fascination with some aspect of game design (combat, character, UI, etc). Many game designers are random trivia experts. Coding xp and xp with spreadsheets is important.
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