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Brenda Romero
@br
By day: Studio Director By night: Writer. PhD . Words Speaking: info@romero.com
Galway, IrelandRomerogames.comJoined January 2009

Brenda Romero’s Tweets

I have included "granular", "orthogonal", and "simulacrum" in the same paragraph. Am I writing:
  • A critical essay
    14.4%
  • A game design document
    85.6%
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Update on 2023 Book Binge: I’ve read four books so far and just started a fifth, Pond by Claire-Louise Bennett.
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So this is how it went down. While organising my bookshelves, I decided that I am *not* going to buy any new books in 2023 until I read the ones I already have. Then, I panic ordered three new books before 2023.
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If you're about in Galway this Friday, Jan 20, stop by . Roisin Kiberd and I will be reading from our pieces and talking about nonfiction, form, and the Irish literary scene. Hope to see you there!
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A serious question for professional programmers: What is the purpose of programming? I am looking for one- or two-sentence answers for an essay. (It's surprising how challenging it is to find progressional programmers, even language creators, talking about this basic concept.)
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The great fish moved silently through the night water, propelled by short sweeps of its crescent tail, and then the murders began. (This was the plot, incidentally.)
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When Mr. Bilbo Baggins of Bag End announced that he would shortly be celebrating his eleventy-first birthday with a party of special magnificence, there was much talk and excitement in Hobbiton, and then the murders began.
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Please come!
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TOLKA in Galway! On Friday 20 January we'll be hosting an event in @ByrnesBooks, with @roisinkiberd and @br reading from and discussing their TOLKA pieces. No need to register, just pop along at 6pm.
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Though I found an exploit straight out of the gate, I am pleased to say that I read two books from my shelves and am cracking into a third. They were short books (The Death of Ivan Ilyich by Tolstoy and The Death of Frances Bacon by Max Porter; the similarity was a coincidence).
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So this is how it went down. While organising my bookshelves, I decided that I am *not* going to buy any new books in 2023 until I read the ones I already have. Then, I panic ordered three new books before 2023.
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Here's how it's continuing to go down: I just ordered two more books, one using a gift card. I also decided literary journals do not count as books and told my family that I want bookstore gift certs for any holiday in 2023.
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So this is how it went down. While organising my bookshelves, I decided that I am *not* going to buy any new books in 2023 until I read the ones I already have. Then, I panic ordered three new books before 2023.
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I’ve been catching up on the winter batch of literary journals over the break. Tonight, I finished ’s The Untameable Donkey in . It was *so* good. I heard him read at the launch event, too. Great performance.
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So this is how it went down. While organising my bookshelves, I decided that I am *not* going to buy any new books in 2023 until I read the ones I already have. Then, I panic ordered three new books before 2023.
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TOLKA is an exceptional journal of nonfiction. I can't recommend it enough (submit your writing or subscribe).
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Submissions for Issue Five of TOLKA will open in early January. We're just getting our ducks in a row - full details tbc. Watch this space . . .
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It was necessary both to house the printed manual (which was still huge and which publishers believed players wanted) and to look okay in stores which stocked games on shelves like books inside of in bins like CDs, albums, and movies.
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Big box stores like Walmart weren’t giving, though, and so that was that. As best I recall, we were transitioned by the early 2000s (2001-3). This is, of course, based on my xp working for a publisher/developer from 1981-2001.
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Remember, there was a time when weight of the box = its perceived quality. Publishers of PC games were also concerned about the loss a key differentiator (the box) between console titles and PC titles.
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Publishers of PC games had mixed feelings. They were concerned about the loss of real estate for shelf shoppers, the loss of detail on the back of the box, and the perceived blowback from consumers who expected stuff in the box.
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So, people stuck with the box. With the progression from CD➡️DVD➡️ Bluray, big box stores specifically wanted to use their space more efficiently and started to request developers/publishers use the same clamshell casing and abandon the big boxes.
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Making boxes too big resulted in fewer boxes (sales) on standard-sized shelves or placement of the box where it didn’t fit with others of that genre (also largely invented by retailers wanting to know where to shelve the game and predict popularity/sales).
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Game boxes were a standard size and designed to fit in retail stores that specialised in software and hardware. You didn’t want to go smaller because the real estate mattered to eyes scanning shelves. Thread ⬇️
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genuine question why did pc game cases in the mid 2000s take up twice the amount of space. don’t tell me it’s bc we had 2-3 installation discs. DVDs with bonus feature discs still had smaller cases
a cabinet full of computer game CD boxes from the early 2000s: portal, flight simulator X, Star Wars battlefront (2005), the sims, the sims 2 open for business, the sims 2 pets, the sims 2 seasons, the sims 3: an introduction
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This year, I read a book of short stories thinking it was a novel. I couldn't see the connection between the "chapters", but I was determined to stick it out. Eventually, I realized the connection was just the author. It was a unique read of The China Factory by Mary Costello.
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