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Pavel Korolev proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hey
@DOStatus, is everything okay with k8s in AMS3? I can't access it neither via web nor kubectl. Latter suddenly started responding with unauthorized message.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pavel Korolev proslijedio/la je Tweet
Day72 ・敵の数が減ると移動速度が増えるようにした
#100DaysOfCode#common-lisp#インベーダーpic.twitter.com/2nxSB9FEXyHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pavel Korolev proslijedio/la je Tweet
Working on a new blog post about custom
@Java Flight Recorder events and feeding them to Prometheus/Grafana using the new JFR Event Streaming API (https://openjdk.java.net/jeps/349 ). Having both, live monitoring/alerting and recording files for offline analysis, is a really powerful combo.pic.twitter.com/IQO6MUSbwJ
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Pavel Korolev proslijedio/la je Tweet
Gravity: Upstream Kubernetes packaging that takes drama out of on-prem deployshttps://github.com/gravitational/gravity …
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Pavel Korolev proslijedio/la je Tweet
Uh this emacs region undo thing is kinda blowing my mind. I had no idea!pic.twitter.com/WWYbZtNIM4
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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I'm alright and well - I know I'm not active enough on Github ;p claw with c++ support is still happening, I'm just a bit overwhelmed with the day job
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Hoooh, clang attaches recognized documentation from comments to AST entities meaning :claw would be able to attach foreign documentation as CL docstrings to generated bindings.. hopefully
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That would delay :claw docs once again, and I apologize for that, but instead would allow to use :claw much more easily with better support across native platforms - libclang from official distributions can be used - no more manually compiling llvm/clang with required libs
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We need to go deeper! I discovered that I can actually use libclang C interface directly pretty easily in claw instead of c2ffi with its json specs. That means to use :claw tedious c2ffi build process wouldn't be required anymore.
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Pavel Korolev proslijedio/la je Tweet
Berlin Lispers Meetup, Monday, 25th November 2019 Max-Gerd Retzlaff will talk about his current programming for his PhD research in Computer Graphics. *different location* this time! 8pm Wichertstraße 2, Berlin-Prenzlauer Berg https://lispers.de/#2019-11-25-Berlin …
#lisp#lispjobsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pavel Korolev proslijedio/la je Tweet
I am yet to find a more modern programming language, or a definition of modern where Common Lisp has serious competition...
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Pavel Korolev proslijedio/la je Tweet
Wrote about my experience on working with Lisp for making a game.
#indiedev#indiegame#lisp#blogging#softwarehttps://srcnalt.github.io/2019/11/01/developer-instinct …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Pavel Korolev proslijedio/la je Tweet
I released SBCL 1.5.8 yesterday; get it from the usual places – http://www.sbcl.org/platform-table.html … or elsewhere. Also: at SBCL20, Doug Katzman will talk about recent efforts to make SBCL behave more like a (Unix) executable, and amusing bugs found along the way...https://forms.gle/FfHF8W8ptyPfMJir8 …
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Pavel Korolev proslijedio/la je Tweet
Writing a cross-platform game in a new language - here Common Lisp using SBCL - in a few days. You can be really proud of your Lisp Game Jam entry! Congratulations! Yes, it also runs on my iMac...https://twitter.com/sgt3v/status/1187322033220308992 …
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Pavel Korolev proslijedio/la je Tweet
Moppu got 1st places in Entertainment and Presentation, and 2nd place overall in Lisp Game Jam!
I am planning to write the process of making this game so people who would consider making a game using Lisp can benefit from it in the future.
#lisp#gamejam#indiegame#indiedevpic.twitter.com/YPNi5FilFI
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Pavel Korolev proslijedio/la je Tweet
Autumn Lisp Game Jam 2019 is over. Thanks a lot to all participants! Results here: https://itch.io/jam/autumn-lisp-game-jam-2019/results …
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Pavel Korolev proslijedio/la je Tweet
Finally finished the game! You can download it from here: https://sarge.itch.io/moppu And the source code: https://github.com/srcnalt/moppu
#lisp#gamejam#indiegame#indiedevpic.twitter.com/9d777Zud6K
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Pavel Korolev proslijedio/la je Tweet
glTF 2.0 Quick Reference Guide https://www.khronos.org/files/gltf20-reference-guide.pdf … useful summary of the glTF 2 format. god I love this document so much.pic.twitter.com/aG32byGz7v
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