Bohdon Sayre

@bohdon

game designer and programmer, technical artist, and sometimes animator, most recently , Game Director at

Montréal, Québec
Vrijeme pridruživanja: ožujak 2009.

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  1. Prikvačeni tweet
    28. kol 2019.

    I wrote an article about detailing the techniques used to accomplish the art style, VFX, and evolution of pinball with swords, check it out!

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  2. proslijedio/la je Tweet

    participants got an early look at our new getting started with guide. Oh, you missed it? Have a look here:

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  3. 7. sij

    We’re nominated for Excellence in Visual Art (and honorable mention for Excellence in Design) on ! 🙏🏼 thanks IGF!

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  4. proslijedio/la je Tweet

    Congrats to ALL the game noms at the , cuz making games is hard & just shipping deserves an award! 💪 I think my fave experiences of 2019 were... 🤔 Untitled Goose Game 🏆 A Short Hike Outer Wilds Creature in the Well Resident Evil 2 (Remake)

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  5. proslijedio/la je Tweet

    After 2 years in development, Spring Falls is finally out on the App Store & Steam! 🌺🌱🌺🌱 I hope this little puzzle game can bring you some peaceful moments in stressful times Download on the App Store: Get it on Steam:

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  6. proslijedio/la je Tweet

    How the freedom to rapidly prototype led to an unexpected fusion of genres and the creation of a new breakout title—Creature in the Well.

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  7. proslijedio/la je Tweet
    9. lis 2019.

    Great talk on nuts and bolts tactics for shipping your title at by of , Tam Armstrong of , and of moderated by my old boss 💥🚀

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  8. proslijedio/la je Tweet

    Invaluable Indie Tips: Lessons Learned from Shipping Learn what it takes to ship a game as you follow the journeys of Astroneer, Moss, and Creature in the Well from securing funding to go-to-market strategies at this Indie Dev Days panel. Register now:

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  9. 25. ruj 2019.

    Gonna be on a panel at Dev Days talkin about shipping . Excited to meet more devs and hang in Seattle!

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  10. proslijedio/la je Tweet
    25. ruj 2019.

    We had an amazing time talking to , programmer on the from . Check it out!

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  11. proslijedio/la je Tweet
    19. ruj 2019.

    🌱 MUTAZIONE 🌱  💚A mutant soap opera by 💚 OUT NOW!  🎮🍏 Play on , PS4 & PC 🍏🎮 ☄️They can survive an alien meteor attack, but can they survive their small-town drama? ☄️ 

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  12. proslijedio/la je Tweet
    18. ruj 2019.

    . is a unique pinball-inspired hack & slash and it looks super interesting! We feel more people should see it! Created by: , and ! Available now: 💥 Nintendo Switch: 💥 Steam:

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  13. proslijedio/la je Tweet
    13. ruj 2019.

    Shortly before I go on holiday, here's my take on - free through Game Pass, but WELL worth the $15 price tag. Any of you guys played it?

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  14. proslijedio/la je Tweet
    9. ruj 2019.

    While most indies try to perfect established formulas, Creature in the Well breaks new ground by marrying the genres dungeon crawling and pinball in an effortless manner. Find out why we recommend it:

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  15. proslijedio/la je Tweet
    7. ruj 2019.
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  16. proslijedio/la je Tweet
    6. ruj 2019.

    Is it ok to be a fan of your own company’s peeps and projects!? So proud of the team, especially proud of and - this hasn’t happened overnight - from Diggs to Fault line - so many lessons learned - perseverance pays off

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  17. proslijedio/la je Tweet

    Unlock the power of an ancient facility and face the ominous, all-seeing Creature in , a unique pinball-inspired hack & slash – available now on ! 🤖

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  18. proslijedio/la je Tweet

    I’ve been OBSESSED with Creature in the Well from ! The pinball mechanics, art style, and uniquely challenging dungeon crawling have made all I want to play on my Switch. (Thanks for the code !)

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  19. proslijedio/la je Tweet
    6. ruj 2019.

    is out today if you fancy some dungeon-crawling pin-brawling. Had lots of fun making the music for and 's l'il gem

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  20. proslijedio/la je Tweet
    5. ruj 2019.

    Creature in the Well has everything: • Pinball • Puzzles • Pinball puzzles • Wells • Creatures

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  21. proslijedio/la je Tweet

    I did a little breakdown on some of the tools and narrative design principles (super high level) I’ve been working with on Mutazione if you wanna check it out.

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