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blockspins's profile
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@blockspins

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bgc

@blockspins

readin and writin

Joined January 2010

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    1. Amit Patel‏ @redblobgames 13 Sep 2019
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      First time playing with cube maps. Instead of using them to paint the sky, I'm using them to paint the cube/sphere. Idea is to use this grid map for a game. It's a finite map, but you never reach the end of it.pic.twitter.com/LbixTIXnin

      7 replies 18 retweets 230 likes
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    2. Amit Patel‏ @redblobgames 16 Sep 2019
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      Sometimes I make some visualizations for debugging (they helped a lot tonight). Turning them all on at the same time was amusing :-)pic.twitter.com/6GqD7bC41T

      3 replies 1 retweet 45 likes
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    3. Amit Patel‏ @redblobgames 18 Sep 2019
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      Another thing I should keep in mind: adding labels is often more useful than just showing colors and then trying to decipher them in my head ;-)pic.twitter.com/6elpMqDX3G

      4 replies 2 retweets 44 likes
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    4. Amit Patel‏ @redblobgames 19 Sep 2019
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      I had extended the colors of the four equatorial faces to the polar regions, and it turned out to be quite handy when debugging the 96 movement rules. There are 3 cases: 1. Polar to equatorial 2. Equatorial to equatorial 3. Equatorial to polar Next step is to build a map! :)pic.twitter.com/eW67xzMgm4

      1 reply 1 retweet 15 likes
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    5. Amit Patel‏ @redblobgames 20 Sep 2019
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      Well, I didn't build a map, but instead tried out movement. I want a flat grid tile map for the player. This is what movement would look like on the flat world. As long as you stay away from the 8 corners, it looks like the earth is flat.pic.twitter.com/ZpIwAybMfp

      4 replies 1 retweet 19 likes
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    6. Josh Horowitz‏ @qualmist 20 Sep 2019
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      Replying to @redblobgames

      Neat! Kinda reminds me of https://www.youtube.com/watch?v=kEB11PQ9Eo8 ….

      4 replies 0 retweets 2 likes
      bgc‏ @blockspins 20 Sep 2019
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      Replying to @qualmist @redblobgames

      bgc Retweeted bgc

      And that reminds me of this:https://twitter.com/blockspins/status/1106272972531220486 …

      bgc added,

      Figure 3. Lensing on an irregular tetrahedron in first person view
      Figure 5. Cloaking on first person view on a nonembedded tetrahedron
      bgc @blockspins
      Replying to @keenanisalive
      I liked these nice pictures of "a bug's eye view" of various polyhedral surfaces in this preprint of Dave Glickenstein https://arxiv.org/abs/1706.06131  including phenomena he calls "lensing", "cloaking", "fracturing" and "apexing". YouTube videos+code on this page: https://sites.google.com/site/geocamlab/Home … pic.twitter.com/UrS9B1Sey1
      8:35 PM - 20 Sep 2019
      0 replies 0 retweets 0 likes

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