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An older video of Q Environment's predecessor: ARKit 1.0 integration testing at Starbuckshttps://vimeo.com/260595179
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An older video of Q Environment's predecessor: ARKit 1.0 integration, and using a Nod Ring
@MeetNod (Bluetooth gesture ring & IMU) to control AR model in real-time.https://vimeo.com/260590873 -
Physical UX in digital interactive media: Good UXD Examples: HoloLens - "RoboRaid" Play Test Lastly, "RoboRaid" a much more action oriented experience. Nice voice control built into the experience. Really gets your heart racing during game play. (Ignore me in my drawls
)pic.twitter.com/MKJpaIvH9XPrikaži ovu nit -
Physical UX in digital interactive media: Good UXD Examples: HoloLens - "Fragments" At times, sensor blockage causes tracking issues, but was rare. Play close attention to the overlaying AR, parallaxing, and especially attention to detail on transparencies & depth of field...pic.twitter.com/NBDUNG9yCN
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Physical UX in digital interactive media: Good UXD Examples: HoloLens - "Fragments" Fragments advances it's storyline: the investigation begin & the player is introduced to the "team", in-game object selection, and menuing components. I was very impressed at the ease of use...pic.twitter.com/V4Ax9P79w1
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Physical UX in digital interactive media: Good UXD Examples: HoloLens - "Fragments" Fragments begins by giving the player a walkthrough of the main gameplay mechanics. Spatial indicators and advanced spatial sound cues are used to guide the player as the game progresses...pic.twitter.com/HbrOeuMRHh
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Physical UX in digital interactive media: Good UXD Examples: HoloLens - "Fragments" Play Testing Before gameplay in "Fragments", guided by voice prompts, the player scans the environment to generate a room map. Segments of the mesh are color coded to indicate scan quality...pic.twitter.com/a7KNtkONQf
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Cool, invest in muh product! (that's it, that's my pitch)pic.twitter.com/VJ3txw9TOM
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Me vs Spongebob Initial base design and functional prototyping for a super duper extra top secret project
pic.twitter.com/eJfN9jglSM
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I had to compose this song backwards to get the airy "reverse" effect I was looking for, also, it's the 1st and only song where I sampled Sigur Ros. This is the all of "Sunrise", and the 1st part of "Oh Not Asleep" /blee/ - Sunrise (intro) + Oh Not Asleeppic.twitter.com/PnxjG29Con
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When my grandmother died I had a very lucid dream of two spirits with angelic weapons fighting, across many continents. Their battle ended up over a small farm house and into a field in the French country side. This is the atonal/amelodic rhythm it produced: /blee/ - Aetherspic.twitter.com/1Z0awQ2gnj
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Updated the engine to support ARKit 2, with Javascript and Lua bindings now in Q Environment, making some examples and pushing to TestFlight. Vertical planes, and multi-device shared scenes via Multipeer Connectivity Framework, works out of the box, and configurable
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A Bluetooth LE wireless EMG (1 channel) app I made for a muscle activation and rehabilitation company, 2 versions of the EMG hardware were created: A 10bit/100-200Hz TinyCircuits (AVR) prototype and a 16bit/512-1kHz Teensy (ARM) version for physical therapy applicationspic.twitter.com/ukRHo8D2cQ
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Excerpt of new track, work in progress: /blee/ - Lumen (instrumental/background)pic.twitter.com/R2UKdKP6R8
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