/blee/

@bleeshem

Arena Product Mgr. + R&D/Engr. , Founder @ Quantic. Physical UX, VM's, IDE Design Systems, Embedded Systems - Musician/Animal Lover

Greater Los Angeles+San Diego
Vrijeme pridruživanja: prosinac 2018.

Medijski sadržaj

  1. 4. velj

    An older video of Q Environment's predecessor: ARKit 1.0 integration testing at Starbucks

  2. 4. velj

    An older video of Q Environment's predecessor: ARKit 1.0 integration, and using a Nod Ring (Bluetooth gesture ring & IMU) to control AR model in real-time.

  3. 3. velj

    Physical UX in digital interactive media: Good UXD Examples: HoloLens - "RoboRaid" Play Test Lastly, "RoboRaid" a much more action oriented experience. Nice voice control built into the experience. Really gets your heart racing during game play. (Ignore me in my drawls 😏)

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  4. 3. velj

    Physical UX in digital interactive media: Good UXD Examples: HoloLens - "Fragments" At times, sensor blockage causes tracking issues, but was rare. Play close attention to the overlaying AR, parallaxing, and especially attention to detail on transparencies & depth of field...

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  5. 3. velj

    Physical UX in digital interactive media: Good UXD Examples: HoloLens - "Fragments" Fragments advances it's storyline: the investigation begin & the player is introduced to the "team", in-game object selection, and menuing components. I was very impressed at the ease of use...

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  6. 3. velj

    Physical UX in digital interactive media: Good UXD Examples: HoloLens - "Fragments" Fragments begins by giving the player a walkthrough of the main gameplay mechanics. Spatial indicators and advanced spatial sound cues are used to guide the player as the game progresses...

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  7. 3. velj

    Physical UX in digital interactive media: Good UXD Examples: HoloLens - "Fragments" Play Testing Before gameplay in "Fragments", guided by voice prompts, the player scans the environment to generate a room map. Segments of the mesh are color coded to indicate scan quality...

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  8. 3. velj
  9. 3. velj
    Odgovor korisnicima

    Y'all don't sleep on Ghetto Sage too:

  10. 1. velj
    Odgovor korisnicima i sljedećem broju korisnika:

    Cool, invest in muh product! (that's it, that's my pitch)

  11. 1. velj

    Me vs Spongebob Initial base design and functional prototyping for a super duper extra top secret project 🤫

  12. 1. velj
  13. 1. velj
  14. 1. velj
  15. 1. velj
  16. 31. sij

    I had to compose this song backwards to get the airy "reverse" effect I was looking for, also, it's the 1st and only song where I sampled Sigur Ros. This is the all of "Sunrise", and the 1st part of "Oh Not Asleep" /blee/ - Sunrise (intro) + Oh Not Asleep

  17. 31. sij

    When my grandmother died I had a very lucid dream of two spirits with angelic weapons fighting, across many continents. Their battle ended up over a small farm house and into a field in the French country side. This is the atonal/amelodic rhythm it produced: /blee/ - Aethers

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  18. 30. sij

    Updated the engine to support ARKit 2, with Javascript and Lua bindings now in Q Environment, making some examples and pushing to TestFlight. Vertical planes, and multi-device shared scenes via Multipeer Connectivity Framework, works out of the box, and configurable 👍🏾

  19. 30. sij

    A Bluetooth LE wireless EMG (1 channel) app I made for a muscle activation and rehabilitation company, 2 versions of the EMG hardware were created: A 10bit/100-200Hz TinyCircuits (AVR) prototype and a 16bit/512-1kHz Teensy (ARM) version for physical therapy applications

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  20. 29. sij

    Excerpt of new track, work in progress: /blee/ - Lumen (instrumental/background)

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