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I made this 20 years ago (yup I'm old), 100% organic x86 asm, no high level programming language trans fats. :)https://www.youtube.com/watch?v=5dYu9cKM6GI …
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Бранимир Караџић proslijedio/la je Tweet
I've been excited to get back working on the
#WebGPU backend for bgfx and got 14 examples working almost correctly ! So, thanks to Emscripten latest merge and Chrome canary support, this is a compute example written in C++ that runs in (one) browser :) https://hugoam.github.io/two/bgfx/24-nbody …pic.twitter.com/bB2hye1Vop
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Бранимир Караџић proslijedio/la je Tweet
New blog post! https://bartwronski.com/2020/02/03/separate-your-filters-svd-and-low-rank-approximation-of-image-filters/ … In this post, I explore separable convolution image filters: how can we check if a 2D image filter is separable, and how to use SVD and linear algebra to compute separable approximations to any filter represented in a numerical form.
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Бранимир Караџић proslijedio/la je Tweet
Ever wonder why baked normal maps just don't look quite right in Unity? I did, so I decided to find out why.https://link.medium.com/IntBAke0L3
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Бранимир Караџић proslijedio/la je Tweet
Very interesting! “C++ library for debugging HLSL & GLSL shaders” | https://github.com/dfranx/ShaderDebugger … | https://www.reddit.com/r/gamedev/comments/ex5so1/shaderdebugger_a_c_library_for_debugging_hlsl_and/ … thx
@halogenicaPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Бранимир Караџић proslijedio/la je Tweet
99 smartphones are transported in a handcart to generate virtual traffic jam in Google Maps. Through this activity, it is possible to turn a green street red which has an impact in the physical world by navigating cars on another route!
#googlemapshacks http://www.simonweckert.com/googlemapshacks.html …pic.twitter.com/6KcMm1XgAF
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Бранимир Караџић proslijedio/la je Tweet
The gist of the bgfx work is happening here: https://github.com/hugoam/bgfx/blob/master/src/renderer_webgpu.cpp … And there are also a bunch of other examples to try out: https://hugoam.github.io/two/bgfx/06-bump … https://hugoam.github.io/two/bgfx/09-hdr https://hugoam.github.io/two/bgfx/16-shadowmaps …pic.twitter.com/NsdZfrnt5A
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Бранимир Караџић proslijedio/la je Tweet
Though we talk about
#China's lack of preparedness, our healthcare system has never faced such a test. If#coronavirus outbreak were to happen here, we anticipate many citizens putting off getting tested to avoid the out of pocket payments. And costs of hospitalization.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Бранимир Караџић proslijedio/la je Tweet
the GL in OpenGL stands for "Good Luck" because youre going to need it
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Бранимир Караџић proslijedio/la je Tweet
Unity 2019.3 is now available
Get a quick overview of what's new in this release!https://on.unity.com/2GtWMjV Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Бранимир Караџић proslijedio/la je Tweet
I've been meaning to do this for yeeeaarrss. No idea why now but finally got around to it. PS: You need your browser window to be large (no space on mobile)https://webglfundamentals.org/webgl/lessons/resources/webgl-state-diagram.html …
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Бранимир Караџић proslijedio/la je Tweet
Remade this in shader toy for fun. https://www.shadertoy.com/view/WtVGDc https://twitter.com/Rainmaker1973/status/1221455275246399489 …
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Бранимир Караџић proslijedio/la je Tweet
BREAKING: We’ve confirmed that the Ring doorbell app on Android covertly shares personally identifiable information on its users with third-party companies, including Facebook.https://www.eff.org/deeplinks/2020/01/ring-doorbell-app-packed-third-party-trackers …
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Graphics Programming weekly - Issue 116 — January 26, 2020 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-116/ …pic.twitter.com/0xLP14Qmqv
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Бранимир Караџић proslijedio/la je Tweet
The progressive least-squares technique I blogged about last year has now been formally published! Thank you to everyone involved with JCGT for their help and work during the process.https://twitter.com/JCGT_announce/status/1221551380852367360 …
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Бранимир Караџић proslijedio/la je Tweet
2D games are weird, guys
#screenshotsaturday#indiegame#indiedev (thanks@UnpackingALife for the cool idea!)pic.twitter.com/yEHjY6yaF6Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Бранимир Караџић proslijedio/la je Tweet
My latest post is up "Side of Ray Tracing". A quick taste of ray tracing’s 16th-century history and how it's able to add realism to computer-generated films and video games https://medium.com/sideofcyber/side-of-ray-tracing-c4721bf9bba8 …pic.twitter.com/fX1qPU8vKd
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Бранимир Караџић proslijedio/la je Tweet
AI-driven deep rigging?! What if you could use AI to rig and animate a 2D video of a face?
#ai#deeplearning#deepfakes#vfx credits to tpocomp@ on instapic.twitter.com/EzKtKqVab5Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Бранимир Караџић proslijedio/la je Tweet
Unauthorized Charcoal: GE fridges won't dispense ice or water unless your filter authenticates as an official ($55!) component https://boingboing.net/2020/01/23/proprietary-carbon.html …pic.twitter.com/ldj6XFJyqn
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Бранимир Караџић proslijedio/la je Tweet
New blog post! In "Learning from data" we'll talk about vertex cache optimization again - starting from an algorithm built by a human, using analysis tools to understand the hardware behavior better, and using the machine to make the algorithm better.https://zeux.io/2020/01/22/learning-from-data/ …
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Бранимир Караџић proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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