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  1. Prikvačeni tweet
    28. sij

    Release Trailer for my game!! Estimated day of release is February 18th, so mark your calendars! RT&Likes VERY appreciated ^^ Don't forget to wishlist:

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  2. 4. velj

    3 2 1 0? Looks like a countdown but not yet, 14 days to go! Thanks everyone for showing some interest in my work, it means the world to me! Can't wait to see what you guys think of the game and also to see what road lies ahead.

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  3. 3. velj

    Since SHL's release is just going to miss yoyo's Sequences update to GMS2, I've created a simple cutscene system that allows me to adjust the moment things occur on the fly. Should be a lot easier now.

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  4. 2. velj

    Interesting results so far! Don't worry keyboard users, I got you covered, it's fully configurable for action buttons and also movement buttons, so you can play as WASD, arrows, or whatever you can think of.

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  5. 2. velj

    Super Hiking League plays well on gamepads and keyboards. Which is your prefered input method for 2D platformers on PC?

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  6. 1. velj

    There has to be a better way to animate in GMS2... Where's adobe flash's timeline editor with movie clips and tweens when you need it?

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  7. 1. velj

    Thanks , been working every day non-stop I don't even know what day it is XD

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  8. 1. velj

    It's been more than 2 years making my first solo game and I couldn't be happier with the results. Feeling like a proud dad! Look how purty it is!

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  9. 31. sij

    Skatemasta Tcheco is OUT! This is a PC game that is made (as far as I can tell) entirely within NES restrictions, INCLUDING the resolution, but the art was all hand made to be displayed on modern widescreen! And, to top it all off, it's also a lot of fun. =) Check it out now>>>

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  10. proslijedio/la je Tweet
    31. sij

    Behold the first public release of "Tcheco in the Castle of Lucio" (very early Alpha demo!) for 8-bit NES! Programmed by Lukasz Kur using Assembly.

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  11. 29. sij

    When you make a menu and can't stop playing with it after it's done.

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  12. 28. sij

    Did I mention that the game is like SUPER small and will not hurt your HD? Smaller than 100 MB on Steam. On my tests, updates are usually 2-3 MB. That also means: no loading times!

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  13. 28. sij

    Available languages at launch are English, Portuguese and Japanese (basic hiragana/katakana). I'm looking into getting it ready in Spanish too, but can't guarantee that for the 18th.

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  14. 25. sij

    The hub world map right now has 53 different tilemap layers simultaneously (some animated). The GMS2 editor is struggling, but I see no difference in the game's performance. Crazy.

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  15. 23. sij

    As great as the AI in the game is (and it can be really hard on the hardest setting), it's still beatable. I'm thinking of including my own best times in timeattack mode for players to beat. I have done a few simple speedruns in the past, so it should be a nice challenge.

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  16. 23. sij

    Improved version for less face distortion.

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  17. 22. sij

    Twitter is doing weird things to the pixels, full res here

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  18. 22. sij

    In contrast there's this one which I kinda like. Curvature can be adjusted.

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  19. 22. sij

    The game will ship with the 5xBR filter for all those people who don't care about the distorted characters faces but can't get enough of the smooth wavy lines. LOOK AT THE SMOOTH LINES.

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  20. proslijedio/la je Tweet
    19. sij

    EverDrive N8 PRO NES version already available for order! RT this message and you will get a chance to get N8-PRO or any other EverDrive for free! Winner will be chosen 23.01.2020 Link to the store:

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