NPC analogy is bad because it implies a contrasting player character, an agent whose behavior isn’t overdetermined by context
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Video games are such a garbage medium in large part because they can’t help but reify “free will” (lol). Contrast to novels, where fate is literally set down in writing before you even open the cover.
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"Who's this interesting new writer? I should really broaden my horizons." ... "More Nietzsche it is then."
7:35 PM - 15 Sep 2018
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