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The common wisdom of "don't use conditionals in shaders" is one of my biggest frustrations with how shaders are taught. step(y, x) _is_ a conditional! It compiles to identical code as: float val = (x >= y ? 1.0 : 0.0) or float val = 0.0; if (x >= y) val = 1.0;
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SHADER BASICS 4 STEP AND SMOOTHSTEP As I mentioned, having conditionals in shader is usually frowned upon, so "step" and "smoothstep" come in to save the day by giving you a whole lot of flexibility in that regard! twitter.com/HarryAlisavaki #shaders #shaderbasics
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