It’s time to stop saying Line isn’t a games company — 60% of rev is from gaming http://qz.com/174503/the-secret-of-the-non-game-app-that-had-the-biggest-sales-in-2013-games/ …
@libovness @jonrussell with branded merchandise to have another revenue stream.
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@monkbent@jonrussell Well stickers are (digital) merchandise, no? -
@libovness@jonrussell sure, but remember, stickers only 20% of revenue. It’s not that you’re wrong on fact, just in your emphasis IMO -
@monkbent@libovness the merchandising is clever but not sure how much of a mechanic it is in markets where Line isn’t dominant
End of conversation
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