@stratechery I wonder if in-app purchases of game credits work because they're tangible… in their imaginary world ppl live in while playing
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@monkbent@giovannibajo My hypothesis is that scarcity is the driver (Tangible goods are one form of it) - http://www.tech-thoughts.net/2014/01/mobile-gaming-pyramid-of-scarcities.html … -
@monkbent Terrific post, BTW
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