Game Design: - Find something fun - Build out and expand the fun - It is no longer fun
I feel like there must've been a struggle with that game to figure out how to grow the pattern set (what makes a pattern fun?), speeds (what can people take?), and game progression structure (it ended up being extremely nontraditional and that doesn't come easy)
-
-
I think that's what I appreciate most about those tight, tiny, seemingly simple games: every detail becomes so obsessively integral to the final product
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.