A thought I keep having on Super Mario Odyssey, as a programmer: This is a game that could probably never get made if career programmers were driving the design decisions. There are soooo many luxurious, non-essential features packed in this game...
-
Show this thread
-
The tendency of a typical programmer, in my experience, is to fight for fewer features, less code, more "systems." And Odyssey is a game that's the polar opposite of that. Every level seems to have its own custom-built systems. It's amazing.
3 replies 2 retweets 9 likesShow this thread -
Also it's a good reminder for tiny teams and solo devs with programming backgrounds: Sometimes you win by putting a designer hat on, and looking at things from a pure player experience point of view, ignoring the lurking technical questions.
3 replies 2 retweets 12 likesShow this thread -
Replying to @AeornFlippout
Also helps to be a company with a half a billion dollar war chest that lets you go for decades without needing to make a dollar
1 reply 0 retweets 3 likes -
Replying to @benedictfritz
Of course! But I think that oftentimes, adding those luxurious details that are a pain in the ass to implement, just for an extra bit of shiny, is still worth it for small teams and solo devs.
1 reply 0 retweets 1 like -
Replying to @AeornFlippout @benedictfritz
Also I guess it works to your advantage to iterate on the same game for what, 30 years? Maybe some of this one-off stuff is actually just built into the engine from one of the last 5 games.
1 reply 0 retweets 0 likes
Definitely! I was laughing too while playing it though, like, this breaks all the rules and it works haha
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.