really? to which (family of) docs are you referring? my gripe is always: "incomplete/outdated" or "assumes I understand something I don't"
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Replying to @Phildo211 @benedictfritz
like, it took me a solid decade before I could make sense of man pages haha. just didn't understand unix well enough. w/ unity, I've found /
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Replying to @Phildo211 @benedictfritz
_multiple_ instances where the docs are just _wrong_- which is doubly bad because now there's a resistance/mistrust with every doc I read.
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Replying to @Phildo211 @benedictfritz
but I always attribute their wrong-ness to "lack of process to ensure correctness" rather than "someone not knowing what they r talking abt"
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Replying to @Phildo211
I guess it's more "not knowing what they're talking about" in the sense that they don't understand how people will actually use the thing
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Replying to @benedictfritz @Phildo211
It's describing the thing from the perspective of someone who knows how it's implemented, reminding them how it's implemented
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Replying to @benedictfritz @Phildo211
Not from the perspective of "what are people doing with this?" and "what do they need to understand to get where they're going?"
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Replying to @Phildo211 @benedictfritz
lol also true x10000 for opengl docs. woof.
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Replying to @Phildo211
Hahaha yeah it's bad. I read this doc about 800x and only after playing with it for a bit did it make *any* sense https://docs.unity3d.com/Manual/class-FixedJoint2D.html …
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Feel like you'd be hard pressed to find a worse way to say "it's a spring attempting to return to equilibrium"pic.twitter.com/CoL8evalTT
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