One of the hardest parts of game development is calling game-things by their game-name not their code-variable name
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Replying to @benedictfritz
reframing guildling's "combat" as "emotional encounter" has been exhausting
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Replying to @AsherVo
Maaan and then you'll be talking to someone and say the wrong term, try to correct yourself, and then everyone involved is confused
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Replying to @benedictfritz @AsherVo
crystals in Crystal Control have been called "turrets" in code since before we added art, I do this constantly
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My kryptonite on TS is saying "node" for plots of soil
2:36 PM - 29 Mar 2017
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