preferences @unity3d should add:
* disable internal error logging
* disable recompiling scripts during play
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Replying to @david_laskey
@david_laskey Serious question: does recompilation work? I feel like I tested it in the last year on a mostly-empty project and and didn't1 reply 0 retweets 0 likes -
Replying to @benedictfritz
@benedictfritz only if all your data is serialized, otherwise you'll likely get null refs everywhere (which is almost always the case)1 reply 0 retweets 2 likes -
Replying to @david_laskey
@david_laskey@benedictfritz I don't know if I've ever had a project properly structured so it works1 reply 0 retweets 0 likes
Replying to @rje
@rje @david_laskey Oh interesting. Yeah, I've never looked into it
4:01 PM - 22 Jan 2016
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