preferences @unity3d should add:
* disable internal error logging
* disable recompiling scripts during play
@david_laskey Serious question: does recompilation work? I feel like I tested it in the last year on a mostly-empty project and and didn't
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@benedictfritz only if all your data is serialized, otherwise you'll likely get null refs everywhere (which is almost always the case) -
@david_laskey@benedictfritz I don't know if I've ever had a project properly structured so it works - 1 more reply
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