Testing an occlusion effect so it's easier to find objects behind walls #screenshotsaturday https://vine.co/v/eI5nvulmOaD
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@benedictfritz@david_laskey it sounds like a multipass shader *should* work but I've had trouble with it -
@rje@benedictfritz@david_laskey Was just wishing I had a shader like this for my jam game the other day! Maybe a "not pass" stencyl? - 1 more reply
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@benedictfritz@david_laskey I'm totally cheating with this, I have a second sprite renderer with a +1 priority, and it has a diff. material -
@rje@benedictfritz if you ARENT batching with somethin like 2DToolkit i think i got it workin with a simple shader :) - 2 more replies
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