Not that 2DTollkit didn't have it's quirks, but at least I was pretty aware of/used to them.
@BricePuls The dealbreaker for me on Unity sprites was the inability to scale the sprites separate from the transform :(
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@benedictfritz Yeah, I would've stayed with 2DToolkit if the performance boost wasn't so high. I'm hoping to work around that somehow.Thanks. Twitter will use this to make your timeline better. UndoUndo
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