How do you guys store data between Unity scenes? PlayerPrefs is light and a pain, and Protobuf was too heavy and a pain. XML is also a pain.
@trinketben @RileyLabrecque @david_laskey I think something like this might be what I'm looking for.
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@benedictfritz@trinketben@RileyLabrecque yeah we use that for our Managers object in tpulse where we need data from menus to game, etc. -
@david_laskey@trinketben@RileyLabrecque Thanks dudes. I need to forgive my past self for sins committed with DontDestroyOnLoad. - 1 more reply
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