How do you guys store data between Unity scenes? PlayerPrefs is light and a pain, and Protobuf was too heavy and a pain. XML is also a pain.
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@benedictfritz@david_laskey we only use TinyJson for data that needs to be persisted across game runs -
@rje@benedictfritz@david_laskey This looks better than the thing I linked before! And now I wish I hadn't paid $25 for the other one... - 1 more reply
New conversation -
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@benedictfritz@david_laskey for just scene transition issues we use DontDestroyOnLoad, works great in majority of casesThanks. Twitter will use this to make your timeline better. UndoUndo
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