How do you guys store data between Unity scenes? PlayerPrefs is light and a pain, and Protobuf was too heavy and a pain. XML is also a pain.
@RileyLabrecque I used DontDestroyOnLoad a bunch very poorly when first using Unity and was like "never doing that again" hahaha
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@benedictfritz@RileyLabrecque@david_laskey DontDestroyOnLoad works for us /w a codified, generic Singleton class. Enforces singleton-ness. -
@trinketben@RileyLabrecque@david_laskey I think something like this might be what I'm looking for. - 3 more replies
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@benedictfritz I use it for almost everything, probably poorly. Why recreate the player, just teleport them during scene load ;)Thanks. Twitter will use this to make your timeline better. UndoUndo
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