How do you guys store data between Unity scenes? PlayerPrefs is light and a pain, and Protobuf was too heavy and a pain. XML is also a pain.
@RileyLabrecque Hm good point I guess that's an option I hadn't considered
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@RileyLabrecque I used DontDestroyOnLoad a bunch very poorly when first using Unity and was like "never doing that again" hahaha -
@benedictfritz@RileyLabrecque@david_laskey DontDestroyOnLoad works for us /w a codified, generic Singleton class. Enforces singleton-ness. - 4 more replies
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