How do you guys store data between Unity scenes? PlayerPrefs is light and a pain, and Protobuf was too heavy and a pain. XML is also a pain.
@rje Thanks, I'll check it out! I think my problem is just that I hate doing this shit
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@benedictfritz direct link to github: https://github.com/pbhogan/tinyjson … (and I think we *all* hate doing this stuff. Sadly, necessary.)Thanks. Twitter will use this to make your timeline better. UndoUndo
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