How do you guys store data between Unity scenes? PlayerPrefs is light and a pain, and Protobuf was too heavy and a pain. XML is also a pain.
@rje Hm yeah I'm probably looking for magic in a case where I shouldn't be
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@benedictfritz That said, tinyjson works great for me, especially now that it has type hints to deal with super/subclass cases -
@rje Thanks, I'll check it out! I think my problem is just that I hate doing this shit - 1 more reply
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