@benedictfritz Just between scenes? DontDestroyOnLoad()?
How do you guys store data between Unity scenes? PlayerPrefs is light and a pain, and Protobuf was too heavy and a pain. XML is also a pain.
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@RileyLabrecque Hm good point I guess that's an option I hadn't considered - 6 more replies
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@benedictfritz I'm using TinyJSON for stuff and it works pretty well? No 'magic' solutions I've found -
@rje Hm yeah I'm probably looking for magic in a case where I shouldn't be - 3 more replies
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@benedictfritz another option would be to additive load other scenes into your current one then your data is jchillin in one scene -
@david_laskey Huh............ - 3 more replies
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@benedictfritz https://www.assetstore.unity3d.com/en/#!/content/11347 … is pretty painless. Serialize( data ) puts class into text and Deserialize<Class>( text ) gets it outThanks. Twitter will use this to make your timeline better. UndoUndo
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@benedictfritz I'd do DontDestroyOnLoad for some object that persists but also avoid PlayerPrefs if you plan to do any non-desktop platformsThanks. Twitter will use this to make your timeline better. UndoUndo
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